MATCH RULES

General Shoot Match Information All scheduled shoot events are open to the public – See calendar for schedule

Entry Fees – Please bring correct dollar amount.

  • Falling Plate – $10 per pistol
  • Hanging Plate – $10 per pistol and $10 per rifle
  • Speed Steel
    • Centerfire – $10 per pistol/class
    • Rimfire – $10 per pistol/class
    • Rifle – $10 per gun
  • Bowling Pin
    • Centerfire – $10 per pistol
    • Rimfire – $10 per pistol
  • Rifle – $10 per rifle
  • Trap – $5.00 per flight of 25 clays

Payouts

  • Falling Plate, Pistol and Rifle – $2 per shooter for 1st, and $1 per shooter for 2nd
  • Hanging Plate, Pistol – $2 per shooter for 1st and $1 per shooter for second in each RF/CF match and Rifle $1 per shooter for 1st
  • Speed Steel
    • Centerfire – $2 per shooter for 1st, and $1 per shooter for 2nd
    • Rimfire – $2 per shooter for 1st, and $1 per shooter for 2nd
  • Bowling Pin
    • Centerfire – $2 per shooter for 1st, and $1 per shooter for 2nd
    • Rimfire – $2 per shooter for 1st, and $1 per shooter for 2nd
  • Rifle – $ Per Event
  • Trap – None

RIFLE MATCHES

Sign up for all matches must be completed by 0900. All matches will start at 0915 with the exception of the 50 yd. Offhand .22 rifle which will start at at 0930.All events will be bench rest format. Come early to sign up so you will be ready to start at 0915.
BASIC OBJECTIVE
Shoot 40 rounds for score. All targets will be supplied by club for each event.
1. Matches will be held on either the 100 yd. range or the 200 yd.range.

2. The 50 yd. Offhand .22 rifle will be held at the old short range or if needed due to turnout the 100 yd.range.

3. For safety no one is permitted to handle any firearms with anyone down range ( hanging targets, placing wind flags etc.)

4. Their will be a brief explanation to all new shooters as to how the match proceeds. What the commands to be given by one of the match coordinators:” shooters to the firing line, load and make ready, commence fire, cease fire and make the line safe, which means all rifles unloaded and open bolt chamber flags inserted.

5. Matches will be shot in two halves. 20 shots will be the first half. Once the line is safe we will go down range to score and hang new targets for the second half of match.
6. There are 6 types of rifle matches as follows:
   A. Any rifle at 100 yds.    

B. Any rifle at 200 yds.    

C. 50 yd. Offhand .22 rifle    

D. 3 bench rest .22 cal. rifle matches, one on Memorial Day. one on the 4th of July, the last one on  Labor Day.    

E. 100 yd. Vintage Military Rifle  

 F. 200 yd. Vintage Military Rifle ( rifles made before 1960 are allowed in this non-sanctioned “CMP style” Vintage Military matches)

Gun Requirements/Limitations

  • Falling Plate – Any .22 Long Rifle Pistol utilizing any sights(Class designations – None)
  • Hanging Plate – Any .22 Long Rifle or Center Fire Non-Magnum Pistol utilizing any sights non-magnifying sights
  • Speed Steel
    • Centerfire – Minimum 9mm/.38 caliber pistols(No magnums, Lead or copper plated bullets are preferred)
    • Rimfire – Any .22 Long Rifle pistol(Class designations – Iron sight, Optical sight)
  • Bowling Pin
    • Centerfire – Minimum 9mm/.38 caliber pistols(Class designations-none)(Lead or copper plated bullets are preferred)
    • Rimfire – Any .22 Long Rifle pistol(Class designations – none)
    • Magnum calibers are prohibited
  • Rifle – Per event
  • Trap – None

Falling Plate Pistol (Rimfire Only)

Basic Objective: Shoot all of the plates down quicker than your opponent.

Falling Plates: There are two different Falling Plate Matches on the calendar.  Both are shot on the Pin Range using .22 caliber only, shooting head-to-head in knocking down your five white plates and a yellow stop plate before your opponent gets his.  These head-to-head matchups will consist of 2 or 3 shot strings at the discretion of the Match Director at the beginning of the event.  Both the pistol and rifle matches are dominated by Ruger arms with a smattering of S&W, Marlin, and others on occasion.  A semi-auto pistol or revolver with a red dot is preferred, although some go with iron sights.  Semi-auto rifles with a red dot are the way to go in the rifle matches.  Round count varies depending on the number of participants.  Bring a minimum of 300-500, and a person should have way more than enough. 

Sign up for these matches must be completed no later than the start of each match (0930). No shooter may sign up after the start time of the match. NO EXCEPTIONS. A matrix is used to conduct the shoot and once the shoot begins, the matrix can not be changed. No exceptions, don’t ask, be on time.

  • The falling plate match will be held on the bowling pin range
  • All four bowling pin tables will be set up with a falling plate rack that can be reset via a rope from the firing line. Each plate rack will be approximately 30 feet from the shooting table
  • Each rack will have six plates. Five plates are six inches in diameter and one plate is four inches (the stop plate). Each match, the stop plate could be placed in a different position.
  • Any rimfire .22 long rifle pistol using any sight
  • It is suggested that each shooter bring a minimum of 250 rounds to each shoot. Although there have been times when shooters have used 300+ rounds because of high participation.
  • The cost to participate is $10.00 per shooter. Pay off is $2.00 per entry for 1st place, and $1.00 per entry for 2nd place
  • The match is conducted using a round robin format (each shooter will shoot three sets of plates against every other shooter. One point will be awarded for each table won and 1/2 point per shooter for a tie
  • If there are more than 14 shooters, we will break up into two groups. Each group will shoot a round robin format, then the winner of each group shall have a four table shoot off to determine 1st and 2nd place
  • Starting position – Hands together with gun held at a 45 degree angle to be in the ready position
  • Match is limited to the first 30 shooters who sign up

Falling Plate Rifle (Rimfire Only)

Basic Objective: Shoot all of the plates down quicker than your apponent.

Sign up for these matches must be completed no later than the start of each match (normally 0930). No shooter may sign up after the start time of the match. NO EXCEPTIONS. A matrix is used to conduct the shoot and once the shoot begins, the matrix can not be changed. No exceptions, don’t ask, be on time.

  • The falling plate match will be held on the bowling pin range
  • All four bowling pin tables will be set up with a falling plate rack that can be reset via a rope from the firing line. Each plate rack will be approximately 30 feet from the shooting table
  • Each rack will have six plates. Five plates are six inches in diameter and one plate is four inches (the stop plate). Each match, the stop plate could be placed in a different position as could the six-inch plates
  • Any rimfire .22 long rifle using any sight
  • It is suggested that each shooter bring a minimum of 250 rounds to each shoot. Although there have been times when shooters have used 300+ rounds because of high participation.
  • The cost to participate is $10.00 per shooter. Pay off is $2.00 per entry for 1st place, and $1.00 per entry for 2nd place
  • The match is conducted using a round robin format (each shooter will shoot three sets of plates against every other shooter. One point will be awarded for each table won and 1/2 point per shooter for a tie
  • If there are more than 14 shooters, we will break up into two groups. Each group will shoot a round robin format, then the winner of each group shall have a four table shoot off to determine 1st and 2nd place
  • Starting position – Down gun with rifle butt visible under elbow
  • Match is limited to the first 30 shooters who sign up

Hanging Plate Pistol/Rifle & PCC (Pistol Cartridge Carbine)

Basic Objective: To shoot each of the 6 plates with 1 round each within 6 seconds.

Hanging Plates: There are two types of Hanging Plate Matches.  One is listed as Hanging Plate Rifle, which is open to .22LR rifles only.  A semi-auto with red dot or low magnification scope may be helpful, although folks have shot with iron sights and pump or lever actions.  You will most often see 10/22, 15-22, and a few Savage or similar at these matches.  The Hanging Plate Pistol/PCC is for .22LR pistols, centerfire pistols in non-magnum calibers, and PCCs in typical centerfire pistol non-magnum calibers.  A revolver in .22LR or non-magnum caliber would be allowed.  For .22 pistols the Ruger seems to be the most prominent, and the centerfires are a complete mix.  The PCC match is filled with AR and AK variants, as well as many of the latest on the market.  Both of these events have 6 targets for which you have 6 shots within 6 seconds.  Total round count doesn’t exceed 90 for each firearm entered.  The pistol/PCC event is held in bay 5, starting at 10 yards and moving back to 25.  The rifle event is on the old short range at the 25-yard berm.  Come on out and give it a try.  You would be amazed at how long (or short) 6 seconds can be. 

This is a timed .22 LR match(22LR & CF Pistol). It consists of six round steel plates, suspended on 1/4″ – 3/8″ rods evenly spaced approximately 18″ apart. You are allowed six (6) shots within a six (6) second time frame.

  • Match is held in Bay 5 or on the Short Range in case of inclement weather
  • Plate rack will be placed as close as possible to the back of the berm
  • There are four(4) different sizes of plates 4, 5, 6, and 7″
  • Pistol match’s are shot at 4 different distances 10, 15, 20, and 25yds
  • Rifles match’s are shot at 25 yards only
  • Pistol round is shot at 10yds using the 4″ plates with six shots timed fire(six seconds), three times for a total of 18 shots
  • Succeeding distances are shot increasing the plate size (i.e. 15yds shot w/5″ plates, 20yds – 6″, etc.)
  • There are two pistol classes, Optical (scope or red dot), and Iron sights
  • If competitor shoots in both classes and wins both, they are only eligible for payout in one class
  • Tie breaker will be shot if needed for each class. (25yds, 7″ plates)
  • Timer with final stop time at six(6) seconds will determine each competitors scoring
  • Start position will be at a low ready with hands together

Speed Steel Plate Pistol

Basic Objective: To shoot each of the 5 plates as quick as possible

Speed Steel: Speed Steel is broken out into Pistol or Rifle.  The Pistol version is held in bays 1-5 and consists of targets set out from 7-20 yards.  Generally, there are 5 targets per bay, 4 white and a yellow stop plate which is shot last.  There are 4 categories: .22 Open, .22 Limited, CF (Centerfire) Open, and CF Limited.  Limited for our matches means iron sight, whereas open means optics.  Optics are generally red dots.  The Rifle version is shot in bays 6-8 and will usually be 4 white plates and a yellow stop plate ranging from 7-40 yards.  Here there are only 2 categories: .22 and PCC.  PCC is defined as common non-magnum pistol caliber cartridges. for example, 9mm, .45, etc. In any Speed Steel Match, the participant will shoot 4-5 strings in each bay depending on the Match Director’s discretion.  The bays will then be reset for another 3 stages, so the rifle match is 6 stages whereas the pistol matches are 5.  A person would do well with a semi-auto with red dot in the rifle matches, although it is doable with iron sights.  Round count for the pistol matches is a minimum of 125, so bring double that to account for misses.  The rifle/PCC round count is 150. so again, it may be wise to double that.  Speed Steel is where you are shooting against a timer vice an individual.

  1. All shooters are to meet in the club house for pre-match meeting by the match director
  2. Shooters to sign up for one or two events that they will shoot and pay match fees for each gun. Only two events per shooter. Two guns total
  3. Shooters will receive one score card for each gun they will be shooting
  4. Shooters to fill out each score card with their name and event to be shot
  5. Shooters will be matched by squad. Squads should be of equal shooters
  6. Each squad must pick a range officer and a score keeper
  7. Squad range officer – Pick up a bucket and proceed with your squad to assigned range
  8. Shooters are to give score cards to their squads score keeper upon arriving at their first range for competition. Score keepers are to record and total each shooters runs and final total. Other shooters are to share score keeping and range officer responsibilities when these two are up to shoot
  9. Score keepers are to turn in totaled score cards at the club house for input to determine event 1st and 2nd place winners, and awards
  10. All guns are to be holstered or bagged when a shooter is thru with each run with gun pointed down range. If gun is not holstered, it must be brought to the line each time in a bag/box/case. Before proceeding to the first event, shooters are to holster at the designated safe bench, or at their first starting station at the direction of the range officer for that range
  11. Guns are to be holstered or bagged at all times. No exceptions

Bowling Pin Pistol (Revised 08/2013)

Sign up for this match must be completed no later than the start of each match at 0930.
No shooter may sign up after the start time of each match, no exceptions.
A matrix is used to conduct the match and once the shoot begins the matrix can not be changed.
No exceptions, don’t ask, just be on time.
Four tables will be set up on the bowling pin range.

Rimfire:
Unless otherwise announced, rimfire will be shot first. Pin tops will be set to the front of the table.
Rimfire will be shot with 10 round maximum, no reloads. All guns shot in one class.

Centerfire:
When rimfire pin top match has been completed, centerfire will be shot. Full size pins will be set to the back of the table.
All guns shoot in one class. maximum rounds: 8 with no reloads. Exception: 6-shot revolvers may reload 2 additional rounds.

The match will be conducted using a round robin format with each shooter shooting two tables against each shooter.
One point will be awarded and scored on your score card for each table that is won and 1/2 point for a tie.
When the shooting matrix has been completed, high score wins the match.

-Winner is determined by which shooter gets all five pins on the ground first.
– If after both shooters have fired their number of rounds, and both shooters have:
   a) pins on their tables, the shooter with the least number standing wins.
   b) the same number of pins standing (or none), the one with the least number lying down wins.
   c) the same number standing and same number lying down then it is a tie.
It is suggested that each shooter bring at least 200 rounds for each event you will be entering and
depending on how many shooters compete, you could shoot over 200 rounds.
Match is limited to the first 22 shooters who sign up

Cash prizes will be paid to the first and second place shooters of each event.

** Any round that the range officer feels to be unsafe will not be allowed usage at pin matches.
If disallowed for usage, the shooters entrance fee will be refunded.

It is suggested that a minimum power factor of 136 be used.
The use of hearing protection and shooting glasses with wrap around or side protection is mandatory.

Air Pistol/Rifle Match Rules

Target fixtures will each have 10 of each animal Chickens, Pigs, Turkeys,Rams. Shooter will shoot one run per animal for 10 rounds. 40 rounds total per each match.

Shooting will be conducted from left to right, and each animal is to be engaged only once.

Chamber flags will be required inserted for both pistol and rifle when bringing pistol or rifle to and from the line.

There will be 2 class’s : Iron sights for one and scoped or red dot for the other. There must be at least three shooters to make up a class.

The cost to participate will be $10.00 for the first match and $5.00 to reenter to improve your score. You may reenter as many times as you would like.

Taco hold may be used for those shooting pistol.

Chicken: Rifle 20 yards, Pistol 10 yards.

Pig: Rifle 30 yards, Pistol 13 yards.

Turkey: Rifle 36 yards, Pistol 15 yards.

Rams: Rifle 45 yards, Pistol 18 yards

Awards: $2.00 x number of shooters for first place per class. No second class paid.

Multi-Gun Match

START POSITION: Shooter begins in the designated starting square. Shooters may use a sling or not. Position is standing / offhand. PROCEDURE: Total Time. From buzzer to completion of all three Courses of Fire (CoF) (Rifle, Shotgun, Pistol). Time will stop when shooter engages & hits the yellow stop plate on the pistol CoF. Seniors (Limited & Open) transition time will not be included in their Total Time.

1. Any person seeing an unsafe situation or act, may call cease fire at any time.

2. Know & practice the four firearms safety rules.

3. NO ONE is permitted to handle any firearm when personnel are downrange. Exception is the designated weapons handling area.

4. Cost is $10.00 per shooter

5. You may run the courses of fire up to three (3) times (for $10.00)

6. Prizes awarded in accordance with CWSA Match Rules

7. Winners determined by lowest time in each class

8. Classes are:

a. Open – Optics on ANY of the three weapons

b. Limited – No optics on any of the three weapons

c. Senior Limited – 55 Years and older, NO OPTICS on ANY weapon.

d. Senior Open – 55 Years and older, OPTICS on ANY weapon.

9. Shooter may not mix and match course of fire times to obtain lowest time.

10. Shooters will assist in re-setting the courses of fire after each participant a. Painting steel

b. Securing new clay pigeons in their holders

c. Picking up brass, shotgun hulls, and magazines

11. Rifle Calibers permitted

a. .17 through .338 Laupa

b. Rifle Steel is rated to .338 Laupa

c. No steel core ammunition

d. No tracer, Armor Piercing ammunition

e. Magnum Calibers are not permitted

b. .22 – .45acp

12. Shotgun ammunition

a. Only 7 ½ shot or smaller is permitted (7.5 / 8 / 9 / 10 / 11)

b. No shotgun slugs

c. No shotgun sabot

d. No buckshot

13. Pistol / Pistol Caliber Carbine ammunition

14. Shooter will pre-stage their UNLOADED weapons & magazines on designated tables prior to shooting the course of fire.

15. Shooters may wear UNLOADED pistols in holsters throughout the courses of fire.

16. Shooters may only handle weapons in the designated weapons handing location (see map).

17. Parking at the 100 yard range is limited. Shooters will park nose in to the eastern berm. Overflow parking will be outside the entrance to 100 & 200 yard range.

18. Eye with side protection and ear protection WILL be worn while on the range complex.

19. Non-shooters must stay back of the designated safety line. All shooting will occur between the designated safety line and the front of the firing station or bench.

20. Persons using or appearing to be under the influence of drugs and/or alcohol, WILL NOT be allowed on any CWSA range.

21. Central Whidbey Sportsman Association Is a NON-SMOKING and NON VAPING facility.

22. Children must be kept under CLOSE adult supervision at all times on CWSA property. Multi-Gun Range Layou

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